Update 2


Day 2 of the IGMC.

Unfortunately my productivity suffered today, I had a dentist appointment this morning, and when I returned home I found that other people were showing their awesome updates. I’m not going to lie, seeing other people’s amazing work just reminds me that my own game is miles behind, that I’m not quite as good as I want to be.

I always get that flash of jealousy when I see other people’s work. It’s not right, or fair to them, or to my own work, but it’s there. (I’m feeling that I need to be honest about how I’m feeling while making this game, and hopefully it’ll help me figure out where I let myself down when I work).

Anyway, onto what I’ve actually done so far.

I did a lot of mapping last night, and got the shell of the Witchfinders Keep, my first dungeon done. I’ve spent today putting some aesthetics into the maps, columns and wall decoration and stuff.

I have also started making a list of what I need to database. I have my skills generally worked out, as well as items, armour etc. Data basing is my worst enemy, so I’m hoping to make it fairly simple this time around. I have also chosen my enemy battlers, tiles, and the like. The battlers aren’t what I want, but if I have time at the end, I may try to make some myself. No promises though.

It is entirely possible that I may not even have an hour worth of gameplay, which means I may have to add something on, but we’ll do that if needs be.

But because I can’t bear to leave you guys without something to look at, here is the outside of the Witchfinders Keep.


There may not be much progress tomorrow either, as I’m babysitting my wonderful little niece, and then myself and my husband are curling up to watch some scary films and eat lots of junk food tomorrow afternoon/evening. However I hope to get more done on Thursday and Friday during the day, and Saturday I’m pulling an all-nighter (the husband is away for the night! So lots of game making in bed I think lol).

I’m hoping to have as much done as possible before I go back to work after Halloween break on Monday so I have plenty of time to play with the game to make it good.

Sorry there’s not better news today!
 

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