Update 5
I feel in this update I should discuss what I would love to see in the game that may not yet be part of it.
1 A Party – I have some ideas for a party design, not your usual group.
As you have no doubt realised, in this game you play as a villager with no special skills, no magic (as magic is banned from the land). You buy your skills as you go so that you can charm, intimidate etc. enemies (and later people you meet along the way).
Other party members will include (eventually)
- Merchant – his business is going downhill since the rifts, monsters are disrupting supply lines, and he joins you on your mission to ask the King for aid (and joins you further to seal the rift in the Witchfinders Keep). Can get the player discount in shops for items and other things.
- Old Warrior – A warrior that was so good in his day that he survived many battles, survived in fact, into old age. Now too old to join the Warrior troops he has lost his chance to die with honour. (he joins the group with the sole purpose of a last chance to fall in great battle)
- Healer – with the banning of magic, the healing arts of crafting draughts and poultices has soared, the healer can craft draughts etc. and use them in battle, a non-combatant in the sense they do no damage to the enemy.
I have no other thoughts on other allies yet, but it might be interesting at least to have some non-typical characters for a party group.
2 Further exploration of the world;
- You start in your own village, and make the decision to travel to the Kings castle beyond the jungle. You will get to learn all about the Sunbird, the creator of the world, the dragon of the Abyss, and the beliefs of the people of Istolia. You will get to hear more about the magical plague, and the Prince. Hopefully it will also allow for some more immersive details.
3 Skills, like the Dungeons and Dragons kind.
- A few of the skills you get to play with in the game are Charm and Intimidate, you get to level the skill up to 5 levels, and each level allows you something more. Egg. Intimate level 1 allows you to lower the defence of your enemies; level 3 makes lower level enemies to flee.
- I also want to make it so you can use the skills outside of battle i.e., able to charm someone into giving you information, or intimidate someone. I want the player to be able to choose skills they think will help them play the game, like push/pull, jump, climb etc. A lot of stuff I can’t put in yet as I want to be able to finish the game in good time! But when I do go back to redo the game I think this is something that will be added in!
Now to what I’ve been doing today.
All puzzles in the first dungeon done, each one slightly different than the last to show the potential of the game. Spending some time with my mum this afternoon so won’t have too much time to do a lot later. However my goal for tonight and tomorrow is to move on the next part of the game, where we meet an important character and learn some more of the backstory.
I’m hoping I’ll have another set of cut scene pictures done for tomorrow evening. Because my Saturday night all-nighter is going to be spent madly attacking the database!
Next week, I’m hoping to have the second area done and dusted so I can focus on polishing what I have after this, and if I have time maybe add some more areas.
We’ll see.
Get A Witches Heart -Demo complete
A Witches Heart -Demo complete
Can you uncover the secet of the Witches Heart and save the land?
Status | In development |
Author | Paladin-Cleric of Awesome |
Genre | Adventure |
Tags | igmc-2018, rpgmaker-vxace |
More posts
- Lockdown Log 2May 02, 2020
- Lockdown Log 1Apr 01, 2020
- Major Art Update!Jan 22, 2020
- Update 15Nov 22, 2018
- Update 14Nov 17, 2018
- Update 13Nov 13, 2018
- Update 12Nov 11, 2018
- Update 11Nov 10, 2018
- PatreonNov 09, 2018
- Update 10Nov 09, 2018
Leave a comment
Log in with itch.io to leave a comment.